Noteikumi

 

PUBG Baltic Battles Tournament
Rules

 



1. General

1.1. General rules

1.2. Tournament format

2. Player Eligibility

2.1. Age

2.2. In-Game Nicknames

3. Team Eligibility

3.1 Team Tags

3.2 Team Names

3.3 Team Logo

3.4 Roster Requirements

3.5 Roster lock

3.6 Participating

4. Code of Conduct

4.2 Best Ability

4.3 Collusion and Match-Fixing

4.4 Betting and Gambling

4.5 Bribery

4.6 Exploiting and Hacking

4.7 Cheating

4.8 Ringing

4.9 Intentional Disconnects

4.10 Profanity and Hate Speech

4.11 Disruptive and Abusive Behavior

4.12 Harassment and Sexual Harassment

4.13 Discrimination and Denigration

4.14 Criminal Activity

4.15 Confidentiality

4.16 Concluding the Competition

5. Conduct Violations and Penalties

5.1 Issuance of Penalties

5.2 Publication of Penalties

6. Lobby and Match Procedure

6.1 Match Start

6.2 Breaks Between Map

6.3 Server Issues or Match Interruptions

 

7. In-Game Scoring

7.1 Kill Points

7.2 Placement Points

7.3 Match Points

7.4 Total Points

7.5 Tie Breaker

8.Change of rules

 

 

 

  1. General 

    1. General rules

  1. Glitches, bugs or using prohibited softwares Any software that modifies game files, affects the status of the game, or provides an unfair advantage to the game is strictly prohibited and justifies immediate removal from the season. Abuse of a glitch or game bugs is prohibited. 

  2. Personal Broadcasts If you want to stream your own POV of the tournament, make sure you have 6 minute delay (360 seconds). If the tournament administrator detects that you are streaming with less delay, the team will be penalized with -5 points or a warning.

 

1.2. Tournament format 

(May differ in each Season. Follow upcoming event timers) 

 

  1. Player Eligibility 

 

2.1. Age

If the player is under 16 years of age, they need a written permission from their guardian(s). The permit must be presented to Baltic Battles organizers before the start of the tournament. Ask instructions from the tournament admin. When the season is over, all the permissions will be destroyed. Your information will not be displayed to third parties and will not be used for marketing purposes. 

 

2.2. In-Game Nicknames 

In-Game Nicknames are subject to approval by Administration. Administration reserves the right to deny the use of an In-Game Nickname and require a change for any reason including to ensure that the In-Game Nickname can comfortably fit within the boundaries of any in-game asset. In-Game Nicknames may not exceed 16 characters.

 

  1. Team Eligibility

 

  1. Team Tags

Teams are required to specify a Team Tag to be used in their players’ In-Game Nicknames. Team Tags are subject to approval by Administration. Administration reserves the right to deny the use of a Team Tag and require a change for any reason. Team Tags must be 2 to 4 characters. Team Tags may only include uppercase letters (A-Z) and digits (0-9). Team Tags may not use spaces, underscores (_), or hyphens (-).

 

  1. Team Names

Team names must adhere to the Code of Conduct. Administration reserves the right to deny the use of a Team Name and require a change for any reason.

 

  1. Team Logo

Team names must adhere to the Code of Conduct. Administration reserves the right to deny the use of a Team logo and require a change for any reason.

 

  1. Roster Requirements 

Each team roster must consist of at least four players. Teams can add up to two substitute players if needed. Players must be legal citizens or permanent residents from the Baltic state to compete in Baltic Battles Except Legionaire player. Can make mix team with other Baltic countries. Baltic state: Estonia, Latvia, Lithuania 

 

  1. Roster lock

Teams can edit or add players after registering. The startup 4 man rosters will be locked when the team’s first Baltic Battles Qualification game begins. Two substitutes can be added after the start of the tournament.




  1. Participating 

Players that have played in Baltic Battles qualification, but didn't qualify can sub in for other team in Finals for max of 1 day (6 games). 

 

At least 3 players must be ingame lobby to participate in the game. If they have less than 3 players in the lobby, they will have to wait until they get at least 3 player online. 

 

If a team comes 2 games with 3 players then for 3rd game team will get penalty -5 points and for every next game that they miss player.

 

  1. Code of Conduct

Competitors must always abide by the following Code of Conduct throughout the entire Competition. By participating in the Competition, Competitors agree to abide by these rules and any instructions or decisions of Administration and conduct themselves in a positive and professional manner. 4.1 PUBG Terms of Service.

Competitors shall comply with the PUBG Terms of Service. The full PUBG Terms of Service can be found here: https://www.pubg.com/terms-of-service/

 

4.2 Best Ability 

Competitors must always attempt to compete at their best ability and use their best effort during any Match and avoid any behavior that is inconsistent with principles of sportsmanship, honesty, integrity, and fair play.

 

4.3 Collusion and Match-Fixing

Competitors shall not participate in any act of collusion or match-fixing. Collusion is defined as any agreement between two or more Competitors to cheat, deceive, or disadvantage opposing Competitors. Collusion includes, but is not limited to the following: 

  • Agreeing to any ruleset outside of the official rules 

  • Worsening performance or losing a Match or encouraging another Competitor to do so 

  • Deliberately losing for any reason or encouraging another Competitor to do so 

  • Pre-arranging the splitting of prize money or any other form of compensation Sending or receiving any signals or messaging to opposing Competitors 

  • Match-fixing is defined as offering, agreeing, conspiring, or influencing the outcome of any Match by means that are prohibited by law or these rules.

4.4 Betting and Gambling 

Competitors shall not participate in any act of betting or gambling. Betting is defined as the act of wagering money (cash, cash equivalent, credit of monetary value, or any other monetary instrument) on the outcome of a Match. Competitors must never place, attempt to place, or encourage the placement of bets on any Match of the Competition. No Competitor may benefit directly or indirectly from gambling on any result of the Competition.

 

4.5 Bribery 

Competitors shall not participate in any act of bribery. Bribery is defined as the act of offering compensation or anything else of value to influence the judgement or conduct of a person. Competitors must never offer or receive any form of compensation to or from another Competitor or any other person to attempt to gain or give an unfair advantage in the Competition.

 

4.6 Exploiting and Hacking 

Competitors shall not participate in any act of exploiting or hacking. Exploiting is defined as the use of an in-game bug or glitch in a manner not intended by the designers to seek an unfair advantage. Hacking is defined as any modification of hardware, software, game client, or internet connection.

 

4.7 Cheating 

Competitors shall not cheat by using any kind of device, program, or any other method or activity that may gain or give an unfair advantage.

 

4.8 Ringing

Competitors shall not participate in any act of ringing. Ringing is defined as playing under another Competitor’s account.

 

4.9 Intentional Disconnects 

Competitors shall not intentionally disconnect from a Match by any action (e.g. quitting the Match, turning off PC, unplugging ethernet cable, etc.). Any action from a Competitor that causes a disconnect shall be deemed intentional regardless of the intent.




4.10 Profanity and Hate Speech 

Competitors shall not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory, or otherwise offensive. Competitors shall not incite hatred or discriminatory conduct.

 

4.11 Disruptive and Abusive Behavior 

Competitors shall not take any action or perform any gesture which is insulting, mocking, disruptive, or antagonistic. Competitors are responsible for being aware of the sensitivities of the cultures of the hosting country, broadcasting countries, the participating Teams and Competitors, with regards to avoiding any comments, actions or activities that may be reasonably constituted as insulting, mocking, disruptive, or antagonistic. All determinations of any disruptive or abusive behavior is at the sole discretion of the Administration.

 

4.12 Harassment and Sexual Harassment 

Competitors shall not participate in any act of harassment. Harassment is defined as systematic, hostile, and repeated acts which are intended to isolate or ostracize a person and/or affect the dignity of a person. Unwelcome sexual advances of any kind are strictly prohibited.

 

4.13 Discrimination and Denigration 

Competitors shall not offend the dignity or integrity of a country, private person, or group of people through contemptuous or discriminatory words or actions based on race, ethnicity, national origin, social origin, gender, language, religion, political opinion, financial status, birth status, sexual orientation, or any other reason.

 

4.14 Criminal Activity 

Competitors shall not engage in any activity which is prohibited by common law, statute, or treaty and which leads to or may be reasonably deemed likely to lead to conviction in any court of competent jurisdiction.

 

4.15 Confidentiality 

Competitors shall not disclose any confidential information by any method of communication including all social media channels. All communication with Administration is strictly confidential. The publication of such material without explicit consent is strictly prohibited. 

 

4.16 Concluding the Competition 

Upon initiating participation in a Competition, Teams and Competitors shall continue to participate in the Competition to its conclusion. Teams and Competitors shall not refuse to participate in the Competition for any reason including, without limitation, disagreement with a decision by Administration, an accusation of competitive integrity of the Competition, or imperfect playing conditions.



5. Conduct Violations and Penalties

Competitors who fail to abide by these official rules or Code of Conduct may be subject to penalties, fines, suspensions, or bans as deemed necessary and appropriate by Administration. Administration reserves the right to investigate any instance in which a rule may be violated. Competitors shall not withhold information from Administration during an investigation. During an investigation, Competitors must adhere to the instructions of Administration and supply complete and accurate information. Competitors shall never create any obstruction to an investigation.

 

5.1 Issuance of Penalties 

Administration reserves the right to issue, without limitation of its authority, penalties at its sole discretion upon discovery of any conduct or rule violations in accordance with the severity of the infraction. Repeated infractions may result in more severe consequences. Penalties may include, but are not limited to the following: 

  • Verbal and/or written caution(s) and warning(s) 

  • Fine(s) and/or deduction(s) of prize money 

  • Forfeiture(s) of Match(es) 

  • Disqualification(s) 

  • Suspension(s) or Ban(s)



5.2 Publication of Penalties 

Administration reserves the right to publish any information regarding any violation of these official rules or Code of Conduct. By participating in the Competition, Teams and Competitors hereby waive any right to legal action against Administration, its Affiliates, or other Teams and Competitors regarding the issuing and publishing of penalties.



  1. Lobby and Match Procedure 

All players must have the replay function enabled in-game when you compete. All replays and screenshots from the matches need to be saved for 7 days from the date the tournament ended. Baltic Battles organizers has the right to request the replay or screenshot at any time within these 7 days.

 

  1. Match Start 

The match will start on the scheduled time. If there are unforeseen issues or broadcasting delays only the match admin may allow for a later match start.

 

  1. Breaks Between Map

All teams will have at least five (5) minutes of break between maps. Start time may vary depending on how much time the broadcast needs. Exact start times will be communicated out by a tournament administrator as soon as possible after a map is finished on the twitch.tv/goexanimo channel or GOEXANIMO discord. Game might start faster when all teams are in lobby.
Complaining and harassing the tournament administrator(s) about match start delays is prohibited.

 

  1. Server Issues or Match Interruptions 

Remake in Baltic Battles can be called only by the organizers in case of an emergency situation, such as a mistake in the server settings, server-side issue which caused the drop of all the players or if 5 or more players from the lobby didn’t connect into the game.

 

Remake in Baltic Battles finals 

  • A map will be replayed fully if a server disconnection occurs at the start of the game or during. 

  • More than 5 of the players from the lobby didn't connect into the game. 

  • If two players from the same team cannot join the game  

  • If the server settings are incorrect 

  • If all players are marked as “#unknown”       

  • If the lobby host or caster doesn’t make it into the game.




  1. In-Game Scoring 

Every Match in the Competition will award Points in accordance with the following scoring system.

  1. Kill Points 

Kill Points are awarded to Teams based on the number of Kills the Team accumulates during each Match. A Team will earn one (1) Kill Point per Kill.


7.2 Placement Points 

Placement Points are awarded to Teams based on their finishing position at the end of each Match. Teams will accumulate Placement Points based on the following matrix.

 

Placement Point 

  1. 10

  2. 6

  3. 5

  4. 4

  5. 3

  6. 2

  7. 1

  8. 1

9 - ... 0

 

7.3 Match Points 

A Team’s Match Points is the sum of their Kill Points and Placement Points. Kill Points + Placement Points = Match Points For example, a Team who accumulates 10 Kills and finishes the Match in the 3rd position will earn 15 Match Points (10 + 5 = 15).

 

7.4 Total Points

A Team’s Total Points is the sum of all Match Points accumulated during a set period of time.

 

7.5 Tie Breaker 

In the event that two or more Teams have the same number of Total Points. We follow by twire.gg leaderboard and calculations.



8.Change of rules 

Tournament organizers reserve the right to change rules by time if new and unexpected things take a part of tournament.